After making a presence in just about every platform imaginable, Super Street Fighter II Turbo (different from Street Fighter II and Super Street Fighter II) now makes an appearance on the Xbox Live Arcade (XBLA) as well. But there’s one major change this time round — this time, it's in high definition.
Backbone Entertainment had previously worked on Super Puzzle Fighter II HD Turbo Remix, and though the renewal of that game felt a bit half-hearted, this time they’ve gone all out. Every character sprite, every animation, and every backdrop has been recreated to look good in HD.
his is still the same as the SSF II Turbo you played in the arcades, with the exact same number of frames of animation and a perfectly ported gameplay. All the combos and supers that you could pull off in the arcades execute with the exact same intensity here, without a jitter and without giving you a different feel. The reason for this is that even though all the sprites have been redrawn to a new, glorious detail; the frames used for every animation remain the same.
There’s a disorienting feeling when you first try to play SSF II HDTR (that one big-momma abbreviation). The earlier sprites went pretty well with the number of frames used per animation back in the day. But now with every character sprite looking crisp and detailed, the low number of frames makes them all move in an awkwardly disconnected way. Even the high resolution backgrounds have a maximum of 3 frames of animation, which looks a bit too old for a game that looks so new.
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