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Videogames getting minds of their own

LOS ANGELES (AFP) - Videogames are getting smarter with virtual enemies improvising during battles, storylines shifting based on moral choices and in-game characters sending players text messages for help. Titles unveiled at the just-concluded Electronic Entertainment Expo in Los Angeles feature artificial intelligence (AI), making in-game worlds more realistic and less predictable. "There was a lot we had to do," Peter Hines of Bethesda Softworks said as AFP tried the studio's eagerly-awaited "Fallout 3" shooter game, set in a post nuclear war Washington, DC. AI software in "Fallout 3" lets enemies change tactics depending on what players do. "They are being smart about being in a combat situation," Hines said. The game is also designed so that players' choices effect which computer-controlled factions become their allies or enemies. A "Project Origin" action horror game built by Monolith Productions for Warner Interactive Stu...